Legion
Posts: 9
Player: Legion
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Post by Legion on Oct 25, 2021 22:12:43 GMT -5
Alternate Playstyles
By default, these rules assume a tamer-Digimon pair as your character. After all, it's the series norm. However, the franchise has gone in so many different directions, and it'd be a shame not to give the option to explore them all. We've decided to implement many of these as alternate playstyles: if a regular human-Digimon pair isn't up your alley, maybe these will catch your attention?
Wandering Digimon and Civilians
Digimon Twins
Xros Armies
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Legion
Posts: 9
Player: Legion
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Post by Legion on Oct 28, 2021 10:38:09 GMT -5
Wandering Digimon and Civilians
A lot of the rules presume a character being a human and their Digimon partner. However, not every app needs to have both halves of these equations. Your character can be a Digimon wandering the human world on its lonesome, or even play as a (somewhat) regular human.
Of these two character types, Wandering Digimon may be the most simple. In essence, you're apping a human-Digimon partnership without the human involved. For the sake of on-site balance, Digivolution, most items, and other on-site functions still work the same as they do for a human-Digimon pair. You're not going to have to wait literal years to grow into your higher level forms, for example. This is somewhat atypical compared to many Digimon NPCs, but it's that sort of willpower that leads to Digimon manifesting in the human world in the first place. However, while they function identically with regards to mechanics, they're quite distinct in their mindset. For whatever reason, Wandering Digimon are fishes out of water, separated from their homeworld and left wandering the realm of humans. How do they react to being stranded a world far different from their own? Do they wish to go back, or embrace their situation? Do they look at humans and their many technological works with awe, fear, or disdain? All of these, and more, should be considered if playing as a lone Digimon.
We recommend Wandering Digimon if:
- You're not very interested in the human half of the equation.
- You enjoy fish out of water types and viewing the world through an alien lens.
- You've always wanted to be a local cryptid.
Civilians are somewhat more limited, albeit by design. Without a Digimon partner to help explain the situation, defend them from harm, and tether them to the world of the fantastical, a civilian can only depend on their wits, their luck, and whatever resources they can scrounge up. Picking a civilian is understanding that you're one of the few normal humans in this setting, and trying to navigate this increasingly-strange world nonetheless. If a wandering Digimon is a stranger in a strange land, a civilian is someone realizing that their own home was never quite as familiar as they imagined. Will they rise to the occasion and try to find out more? Will they push back against started pushing against them? Or will they do their best to plug their ears and live a normal life nonetheless?
We recommend civilians if:
- You prefer characters very grounded in their normal lives.
- You want to take your time slowly settling into the idea of Digimon instead of going full speed ahead.
- You're a sucker for the underdog.
Wandering Digimon and Civilians don't need to be permanent states. Perhaps a Wandering Digimon finds a human worth sticking by. Perhaps a Civilian's inert Digivice finally lights up. At any time, you can turn either of these character classes into a Tamer-Partner pair. Similarly, if your journey gets a little . . . lethal, your Tamer-Partner pair might end up becoming a Civilian or a Wandering Digimon. Keep safe! Or don't! It's your story, after all.
Can one player's Wandering Digimon pair with another user's Civilian as their Digimon partner? I want you to be very, very careful what you're wishing for. You'll practically need to be in every thread with each other in order to function as a unit, and if one part of the partnership drops their character the other half is basically left hanging. I won't say no, in case you're the 1% of players who can make it happen, but do not underestimate the extra effort, investment, and teamwork this takes. We won't approve this unless all parties involved, including staff, are absolutely sure it'll work.
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Legion
Posts: 9
Player: Legion
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Post by Legion on Oct 28, 2021 10:40:51 GMT -5
Digimon Twins
Twins are exactly what they sound like on the tin. Instead of getting one Digimon partner, you get two. Think of Willis or the game Digimon World: Next Order here for an idea of what you're in for. Wandering Digimon can also be twins.
Twin Digimon are rare, but have a variety of reasons behind their existence. Perhaps a single Digitama split into two cores upon hatching, creating two Digimon linked since birth. Perhaps they are blood brothers of a sort, their very data intertwined. Perhaps they are two halves of a single stronger Digimon, like an Agumon and Gabumon split from an Omnimon's core. Whatever reason you decide on, please try to have a reason! Twins should have some sort of link between them, whether as parallels, foils, or opposites, rather than just being two completely unrelated designs.
To compensate for the inherent advantages of the numbers game, twin Digimon are on the weaker side individually. They have slightly weaker stat potentials than most Digimon do, and only have half the RAM to allocate to moves. They also split the four Digivolution lines an account is owed in half, having two each. While this seems limiting at a glance, there is a staggering amount you can do when you have two Digimon working side by side.
We recommend twins if:
- You prefer finesse and team tactics over brute force.
- You like exploring two characters as they grow and change in perfect parallel with one another.
- You have two perfect tamer partner ideas in mind and can't choose between them.
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Legion
Posts: 9
Player: Legion
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Post by Legion on Oct 28, 2021 10:43:48 GMT -5
Xros Armies
Are two Digimon not enough for you? That's okay. Believe it or not, we have you covered. An Xros Army starts out like any other character early on, but their character progression is handled very differently.
Unlike most character types, the main Digimon partner of an Xros Army has very limited ability to Digivolve. Instead, with each level you advance on site, you recruit a new Digimon as a part of your Xros Army. We're not going to dictate how this recruitment goes, but we request that you at least have a sensible story behind it. A quick thread, solo or with friends, will usually be enough. These new recruits are not as strong as your primary partner. For stat and moveset purposes, they use the same stats as a twin Digimon. However, they can be recruited at any level weaker than your on-site rank. For example, when you're at Perfect rank, you can recruit a partner that's Champion level at base. On top of these four recruits, you can buy access to four more recruits from the site shop, a second Digimon for each level. That's a total team size of 9!
Champion site rank - Can recruit Rookie level Digimon. A swarm of In-Trainings can replace or accompany a Rookie level recruit (ex, Starmon and his Pickmons counting as a single entity.) Perfect site rank - Can recruit Champion level Digimon. Mega site rank - Can recruit Perfect level Digimon. Ultra site rank - Can recruit Mega level Digimon.
To a degree, the numbers game is reason enough to play an Xros Army. However, the real strength comes from their namesake, the DigiXros. To get around their reduced ability to Digivolve, an Xros Army is capable of fusing its various members into bigger, stronger forms. Each Digimon added to the fusion powers it up further, as follows:
X2- 2 Digimon, equivalent to Champion. X3 - 3 Digimon, equivalent to Perfect. X4 - 4 Digimon, equivalent to Mega. X5 - 5 Digimon, equivalent to Ultra.
You cannot add a Digimon to an Xros that would be weaker than its base level. A Perfect level Digimon cannot partake in an X2-level Xros, for example. This is the only real limitation on Xroses. Outside of that, pretty much anything goes! Xros Armies can have a shared theme or be a mob of many visually distinct Digimon. They can seek the aid of stronger Digimon, or be a band of Rookies against the world. Their fusions can be sleek, elegant, and natural, or they can be increasingly chaotic mashups of their constituent parts. No class offers as much self expression as an Xros Army.
The primary partner isn't one to be left behind, either. As your rank increases, they gain a limited ability to tap into the power of Digivolution. Think of this as a bonus fifth Digivolution line for your account, albeit one that's more for flavor than anything else. Much like higher level partner recruitment, your primary partner's ability to Digivolve comes a level later than usual. When your account is at Perfect tier, for example, it can Digivolve to Champion under its own power.
While your Recruits cannot Digivolve in this fashion, you can give them a Baby form (Fresh, In-Training, or one of each if you prefer) so they can regress if injured, exhausted, or too big to otherwise fit into a thread. These Baby forms do not need combat profiles: think of them as optional add-ons.
This is a lot to keep track of, but an Xros Army has one trick up their sleeves to prevent things from getting too out of hand. An Xros Army can store itself within its human commander's Digivice. In fact, it'd be a bad idea not to do this! Only three Digimon can fully manifest from the Digivice at a time. This prevents threads from getting too out of control, stops an Xros Army from swarming a battlefield with nine functional bodies, and in-setting prevents their Digivice from reaching dangerous levels of overheating. The remaining Digimon can still show up and weigh in on what's going on, whether from behind the Digivice's screen or through partially manifesting as ephemeral holograms, but they have no way of interacting with the world around them.
Wandering Digimon can also be the heads of Xros Armies. While they don't have a Digivice of their own, their Digicores are spacious enough to fill the same role.
That's a lot to take in. Lets make a quick summary to ensure we're all on the same page here.
A) An Xros Army is a tamer-partner duo or wandering Digimon that can recruit additional Digimon to join them. B) You gain one recruit each level. These can be up to the level below your site rank in strength and are built like Twins. For these purposes, a pack of In-Trainings can replace or accompany a Rookie equivalent (think Starmon and its Pickmons). C) You can fuse up to 5 Digimon via DigiXros, each Digimon incorporated making the fusion stronger. A Digimon can only take place in a fusion whose rank equals or surpasses their level (ex, a Perfect in an X3 or higher). D) Your primary partner can also Digivolve on its own, Digivolving up to the level below your site rank. This is a single line that does not take a spot from your four Xros lines.
We recommend Xros Armies if:
- You're willing to double down on complexity to double down on flavor.
- You're the type to want a lot of versatility, and an answer for every situation.
- You thought Xros Wars was underrated, or at least had an interesting concept behind it.
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