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Post by Aahz on Nov 20, 2021 18:40:37 GMT -5
Technique and Moveset Creation V1.1 We've given your more tools for your toolkits by adding a few new things to the Technique and Moveset Creation Guidelines! We want to help you play the way you want, and flavoring one's movelist can make the experience more enjoyable. If you come up with an effect or ability you don't see represented in the current toolbox for creating your moves please feel free to suggest them or talk to a staff member. If you feel an ability is too strong as currently written, or not strong enough, also feel free to talk to us and we'll be happy to discuss the intent behind the implementation and consider if changes are needed. Feel free to put in for an edit for your movesets if any of the new offerings interest you! Know that we will prioritize new profiles unelss your legion before edits. The List: - New Passive Resistance, Immunity, Minor Weakness, and Severe Weaknesses for more flavor and RAM shenanigans! - Counter - The original intent of Trap was to have it be an effect that originates from something other than your digimon for example a Lilymon enchanting nearby plants to reach out and ensnare their foe. To better reflect this intent we've created Counter! Counter features effects that originate from yourself. Think of a Togemon bracing itself to spray a foe with needles when struck. Like Traps, Counters require an action to activate and they last for two turns. You can find more details in Technique and Moveset Creation Guidelines
Thank you!
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